[chuck-users] Some Summer Tidbits

mike clemow gelfmuse at gmail.com
Wed Aug 5 16:26:12 EDT 2009


Sorry for the extra traffic.  I've abandoned my earlier mouse scheme
in favor of this one.

-Mike

On Wed, Aug 5, 2009 at 3:48 PM, mike clemow<gelfmuse at gmail.com> wrote:
> Still having problems...  any takers on the input issue?
>
> On Wed, Aug 5, 2009 at 3:40 PM, mike clemow<gelfmuse at gmail.com> wrote:
>> Hello again,
>>
>> Okay, tail between my legs, I again attempt to share...
>>
>> The loop resets the values of the event's members before broadcasting
>> the next Hid event.  There seem to be extra Hid events firing for some
>> reason.  Anyway, to avoid this, I've added an arbitrary but reasonable
>> control rate parameter that you can change.  The default is 128::samp
>> and it seems to work better.
>>
>> Enjoy,
>> Mike
>>
>> On Wed, Aug 5, 2009 at 3:13 PM, mike clemow<gelfmuse at gmail.com> wrote:
>>> There are SEVERE problems with the input code I sent earlier.  I may
>>> have jumped the gun on that one.
>>>
>>> Working on it now.  Sorry!
>>>
>>> -Mike
>>>
>>> On Wed, Aug 5, 2009 at 12:55 PM, mike clemow<gelfmuse at gmail.com> wrote:
>>>> I'm sorry, folks.  I accidentally hit "send" there.  **slaps forehead**
>>>>
>>>> Basically, what I forgot to say was that using this method of
>>>> enveloping signals for granular synthesis puts almost all of the heavy
>>>> lifting on the UGens, which makes it perform really, really well in
>>>> realtime.  I was able to achieve well over a thousand
>>>> grains-per-second with this method in realtime without overloading
>>>> ChucK.  And that's specifying the parameters of each grain
>>>> individually on a per-grain basis in code!
>>>>
>>>> The best part is that the envelope can be tailored to be any shape
>>>> because it's all done with wavetable coefficients!  That means that
>>>> you aren't limited to triangle, or ADSR shaped envelopes, which makes
>>>> a HUGE difference to the spectral properties of granular synthesis.
>>>>
>>>> To make the long story short, I'd love to hear your feedback on these
>>>> classes, especially if you find them helpful, useful, improvable, etc.
>>>>
>>>> ChucK on!
>>>>
>>>> _Mike
>>>>
>>>>
>>>>
>>>>
>>>> On Wed, Aug 5, 2009 at 12:49 PM, mike clemow<gelfmuse at gmail.com> wrote:
>>>>> Dear Chuckists,
>>>>>
>>>>> With the exception of a protracted discussion about garbage collection
>>>>> (of which I have yet to read the conclusion), things have been
>>>>> generally "all quiet on the ChucKian front" this summer.
>>>>> Nevertheless, I know that there are those of you who are still busy
>>>>> digging into this and that project with ChucK.  I myself have been
>>>>> working (predictably, doggedly, stubbornly) on more granular synthesis
>>>>> stuff and wanted to share some recent classes that I find helpful to
>>>>> me in general (i.e. not just for granular synthesis).
>>>>>
>>>>> Part 1: INPUT
>>>>>
>>>>> I find that environments like Processing, SC, etc have very
>>>>> easy-to-use input calls like MouseX.kr etc, that easily bring the
>>>>> ability to add some interaction to your code, without having to set up
>>>>> a HidMsg, Hid pair and an event responder.  Sometimes you just want
>>>>> mouse input and want it right now.  I wanted to automate the process a
>>>>> little so that I could save some time by just telling ChucK to add the
>>>>> boiler plate listener for the mouse, keyboard, or a joystick in a
>>>>> separate thread and make the data available.  With the MouseInput
>>>>> class, for instance, you can just do this:
>>>>>
>>>>> MouseInput mi;
>>>>> spork ~ mi.listen();
>>>>> me.yield();
>>>>>
>>>>> while(true)
>>>>> {
>>>>>        mi => now;
>>>>>        <<< mi.deltaX, mi.deltaY, mi.wheelDeltaX, mi.wheelDeltaY,
>>>>> mi.buttonDown, mi.buttonUp >>>;
>>>>>        me.yield();
>>>>> }
>>>>>
>>>>> I find this easier to use.  Maybe you will too.  There's one for
>>>>> Keyboard input and joystick input too.  I'm sure they can be improved,
>>>>> so please share any ideas you have.
>>>>>
>>>>>
>>>>>
>>>>> Part 2: WAVETABLES AS ENVELOPES
>>>>>
>>>>> Concept: A positive, unipolar wavetable can be used as a cheap,
>>>>> flexible alternative to envelope UGens by driving it with a Phasor and
>>>>> multiplying its output with your signal.  The CurveEnvelope class:
>>>>>
>>>>> //
>>>>> // CurveTable Envelope
>>>>> //
>>>>>
>>>>> class CurveEnvelope
>>>>> {
>>>>>        // members and default params
>>>>>        Phasor drive => CurveTable curvetable => Gain multiplier;
>>>>>        3 => multiplier.op;                             // this is what makes the CurveTable an envelope!
>>>>>        0. => multiplier.gain;                  // we use this to gait the output, so start at 0.
>>>>>
>>>>>        UGen source, out;
>>>>>
>>>>>        0 => drive.op;                                  // stop the driver for now
>>>>>
>>>>>        dac @=> out;
>>>>>        1. => float gain;
>>>>>        1::second => dur length;
>>>>>        [0., 0., 0.,  1., 1., 0.,  2., 0.] => curvetable.coefs; // triangle window
>>>>>
>>>>>        // methods
>>>>>        fun void setEnvelopeCoefs( float _coefs[] )
>>>>>        {
>>>>>                _coefs => curvetable.coefs;
>>>>>        }
>>>>>
>>>>>        fun void connectSource( UGen src )
>>>>>        {
>>>>>                src @=> source;
>>>>>        }
>>>>>
>>>>>        fun void connectOutput( UGen destination )
>>>>>        {
>>>>>                destination @=> out;
>>>>>        }
>>>>>
>>>>>        fun void trigger()
>>>>>        {
>>>>>                source => multiplier => out;                    // connect things
>>>>>                gain => multiplier.gain;                                // open gait
>>>>>                1 => drive.op;
>>>>>                0. => drive.phase;                      // reset driver to beginning of envelope curve
>>>>>                1. / (length / second) => drive.freq;           // calculate speed of
>>>>> driver in Hz
>>>>>                length => now;                                                  // let it happen...
>>>>>                0. => multiplier.gain;                                  // close gait
>>>>>                0 => drive.op;
>>>>>                source =< multiplier =< out;                    // disconnect things
>>>>>        }
>>>>> }
>>>>>
>>>>>
>>>>> USAGE:
>>>>>
>>>>> CurveEnvelope ce;
>>>>> SinOsc s;
>>>>> ce.connectSource( s );
>>>>> ce.connectOutput( dac );
>>>>> ce.trigger();
>>>>>
>>>>> TriOsc t;
>>>>> ce.connectSource( t );
>>>>> ce.connectOutput( dac );
>>>>> ce.trigger();
>>>>> <<< "done" >>>;
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> http://michaelclemow.com
>>>>> http://semiotech.org
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> http://michaelclemow.com
>>>> http://semiotech.org
>>>>
>>>
>>>
>>>
>>> --
>>> http://michaelclemow.com
>>> http://semiotech.org
>>>
>>
>>
>>
>> --
>> http://michaelclemow.com
>> http://semiotech.org
>>
>
>
>
> --
> http://michaelclemow.com
> http://semiotech.org
>



-- 
http://michaelclemow.com
http://semiotech.org
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