[chuck-users] Fwd: Automated batch conversion of ck files to WAV

Leonard Ritter leonard.ritter at duangle.com
Thu Jan 23 16:34:31 EST 2014


Thanks for the suggestions so far. These are interesting but they
require retrofitting scripts, so aren't universally compatible with
any ck ever written (which I hope you agree would be super super
helpful). Is there no solution that requires no change to the ck to be
converted?

On Thu, Jan 23, 2014 at 10:32 PM, Spencer Salazar
<spencer at ccrma.stanford.edu> wrote:
> The easiest way to accomplish sample-precise starting/stopping is actually
> inlining the WAV recording into your script. E.g.
>
> dac => Gain g => WvOut w => blackhole;
> "file.wav" => w.wavFilename;
> // temporary workaround to automatically close file on remove-shred
> null @=> w;
>
> // your code goes here
> SinOsc s => dac;
> 2::second => now;
>
> // end of code
>
> The WvOut will get shut down and closed whenever the script itself ends,
> leaving you with a file thats exactly the running length of the script.
>
> spencer
>
>
>
>
> On Thu, Jan 23, 2014 at 1:22 PM, Brian Sorahan <bsorahan at haivision.com>
> wrote:
>>
>> Seems like the main script could signal an event when it is done (as
>> opposed to going into an infinite loop).
>> You could make a shared class that has a static Event member.
>> e.g.
>>
>> Shared.ck
>> --------------
>> public class Shared {
>>     static Event @ event;
>> }
>> new Event @=> Shared.event;
>> --------------
>>
>> main.ck
>> -----------
>> // send audio to dac
>> Shared.event.signal();
>> -----------
>>
>> rec.ck
>> --------
>> // record audio from dac
>> Shared.event => now;
>> --------
>>
>> Then you just have to load Shared.ck before the other two scripts.
>> Hope that helps!
>>
>> Brian
>>
>>
>> On Thu, Jan 23, 2014 at 2:45 PM, Leonard Ritter
>> <leonard.ritter at duangle.com> wrote:
>>>
>>> Hi there,
>>>
>>> I wrote this to Ge Wang on Twitter before but he's not been there
>>> since October, so I thought I'd better write here.
>>>
>>> I've used ChucK a few years ago and had quite some fun with it. I
>>> would like to use it as part of the game we are currently developing.
>>> The goal is to allow sounds to be customized to individual
>>> installations of the game, where they would then be played back by
>>> OpenAL to provide for positional 3D audio.
>>>
>>> As part of my prototyping, I wanted to write a simple Python script
>>> that is able to batch convert a stack of ck files to WAV, ideally
>>> sample precise (no leading or trailing silence).
>>>
>>> I thought that rec.ck would be perfect for achieving that but it seems
>>> I can't figure out a way to have recording end precisely when the main
>>> script is done playing, instead of recording indefinitely and waiting
>>> for abortion via the Ctrl+C key.
>>>
>>> Is there such a method? I'd be very thankful for advice.
>>>
>>> Cheers,
>>> Leonard
>>> --
>>> Leonard und Sylvia Ritter, Duangle, GbR
>>>
>>> Ritter
>>> Altpieschen 9,
>>> 01127 Dresden
>>>
>>> Leonard.Ritter at duangle.com
>>>
>>> www.duangle.com
>>> Geschäftsführung: Sylvia Ritter, Leonard Ritter
>>> _______________________________________________
>>> chuck-users mailing list
>>> chuck-users at lists.cs.princeton.edu
>>> https://lists.cs.princeton.edu/mailman/listinfo/chuck-users
>>
>>
>>
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>
>
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-- 
-- 
Leonard und Sylvia Ritter, Duangle, GbR

Ritter
Altpieschen 9,
01127 Dresden

Leonard.Ritter at duangle.com

www.duangle.com
Geschäftsführung: Sylvia Ritter, Leonard Ritter


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