<br><div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">i re-read and see that you actually plan to throw off a voice *every<br>sample* (more wonderful chuck-inspired insanity!) so i withdraw the
<br>"approximate." how fast is your machine? ;--}</blockquote><div><br>2GHz Pentium 4 Mobile with 1GB of ram.<br><br>In other words; "not fast enough for my dreams".<br><br>Still, we can render and I said up front that it was a excersise and joke. I don't mind rendering if it gives me something I can't otherwise obtain.
<br><br>Convolution reverbs tend to be all about "quality" and leave little options for messing it up and seeing what happens so rolling your own might have some advantages.<br><br>We'll see where and if it collapses, safety seems very un-ChucKian to me :¬).
<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>i believe there is a bunch of spectral stuff in the works, which i am<br>hankering to get a hold of meself.
</blockquote><div><br>OOOH! And now so am I.<br> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br><br>i'm glad to hear it!</blockquote>
<div><br>It's good, I like how it's a very open-ended way of doing grains, I was a bit tirered of the typical ready-made grain-based tool that's a bit heavy on the random stuff.<br></div><br><br>Kas.</div>