Fellow Chuckists,<br><br>"Delay" definately has a floatingpoint denormalisation issue (well, either Delay or Envelope).<br><br>My feedbackloop went something like this;<br><br>soundsource => Delay del => dac;
<br>del => Envelope feedback => del:<br>.9 => feedback.gain;<br><br>In this form it has to loop for quite a while before the issue shows up in cpu usage and it will probably be most evident in situations where other Ugens are also using floatingpoint opperations. A smaller value then .9 for the gain should speed up the phenomenon.
<br><br>In my case my "soundsource" had filled the Delay with sound, then went quiet, after some time the CPU meter rose fairly sharply, because of the controll using HID that I had over the feedback envelope I could make the CPU usage go down again with one switch, meaning I'm absolutely positive it was this loop that was to blame.
<br><br>This is on Windows, using the unnoficial ASIO build that <span class="postbody">Philippe</span><span class="name"> posted, delay time was around one second or so, neither of which should matter that much.<br><br>Kas.
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