<br><br><div><span class="gmail_quote">On 8/13/07, <b class="gmail_sendername">Daniel L Trueman (<a href="mailto:dtrueman@Princeton.EDU">dtrueman@Princeton.EDU</a>)</b> <<a href="mailto:dtrueman@princeton.edu">dtrueman@princeton.edu
</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">howdy, i'm on the road at the moment so i can't look at the code, but i'm sure you are right and of course it makes sense to be able to read duration; will fix asap. thanks!
</blockquote><div><br><br>Great! Last night I also discovered that LiSa doesn't like the start-point of playback to also be the point set as loop-end, even when we aren't looping. Generally I think the code that makes sure she stops playing when playing in one-shot mode is a bit too agressive in determining when to stop playing. For some reason I'm having more problems with one-shot reversed playing then with one-shot forward playing, likely because my loop-points tend to be later in the buffer, probably the same issue.
<br><br>Enjoy your trip!<br><br>Kas. <br></div><br></div><br>