<br><br><div><span class="gmail_quote">On 8/29/07, <b class="gmail_sendername">Martin Ahnelöv</b> <<a href="mailto:operagasten@gmail.com">operagasten@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
ons 2007-08-29 klockan 18:40 +0200 skrev Kassen:<br>><br>><br>> On 8/29/07, Martin Ahnelöv <<a href="mailto:operagasten@gmail.com">operagasten@gmail.com</a>> wrote:<br>><br>> You should be able to $ chuck + foo bar - 1 2 3 = 4 foobar.
<br>> Nuff said.<br>><br>> Could you perhaps still say a little more? I don't understand this at<br>> all, I fear.<br><br>I mean that I would like to add teo new shreds, remove 3, and replace<br>one with another file in the same go, to get the "emotial effect" that I
<br>I'm seeking. It could be used to change from verse to refrain in a<br>popsong, for example.</blockquote><div><br>Yes, I see now. I was completely confused, I had asumed the dollar sign meant you wanted to cast a variable called "chuck" to.... and there I lost track. My oops.
<br><br>I agree that more versatility there would help a lot, particularly where the MiniAudicle is concerned and a graphical interface could make it all even easier. One thing I'd like is the ability to update some code, then replace all shreds that came from that window/file in one swoop instead of just one.
<br><br> </div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Sure, but chuck have never accepted any numbers of any kind at the<br>command-line.
</blockquote><div><br>Yes, my oops. I had somehow asumed that you wanted to substract 3 from some value named "chuck". I apologise and blame a lack of coffee.<br> </div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Vool! That's also something I would like to see: documentation on all<br>features in the language!</blockquote><div><br><br>Yes, we would all like this, I think. At least we have a WiKi page where everybody can post additions, remarks and requests which should at least decrease the strain on maintaining the manual. I believe Adam Tindale was the last to be semi-officially in charge of the manual but other things took his time. I'd volunteer but I'd need a proofreader as I'm not a native English speaker and I still don't speak any Latex at all (the manual is done in Latex)
<br><br>At least most things can be found by searching the list archives and the manual isn't *that* out of date. Aside from the latest greatest stuff this matter might be one of the worst missing bits.<br> </div><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br><br>dur => blackhole would be exactly like SinOsc => blackhole, but with<br>time. When you, for example, chuck second into blackhole, the shred will
<br>forward 1 second in it's own timeline (A bit like the -s otion, if I<br>recall).</blockquote><div><br>I'm still not sure exactly how this would be different. What would happen to playing Ugens that would be in the shred? Would those keep computing?
<br> </div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Example:<br>It could be used for plotting numbers over time. If you had two<br>
envelopes that ascending from 10 and 15 up to 88 and 100, you could add<br>their value()s to their respective array of floats, round() the floats<br>to ints. Then, in a for loop, you have the computer play a random<br>midi-note between min[i] and max[i]. Congratulations! You got a
<br>solo-playing computer!<br>(Sure, I realise that you could do this very task in other ways...)</blockquote><div><br>Yes, chucking time to now would do here, I think. Maybe you could compare how this would be done now to what you propose in some chuck code and some pseudo-code?
<br><br>Kas.<br> </div><br></div>