<br><br><div><span class="gmail_quote">On 11/2/07, <b class="gmail_sendername">dan trueman</b> <<a href="mailto:dtrueman@princeton.edu">dtrueman@princeton.edu</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
i get it now, and see why it's happening. i'll have to think about<br>how to address that. it does make sense to turn off the ramping if a<br>play msg has been received, to avoid confusing situations like this.</blockquote>
<div><br><br>One easy fix would perhaps be to have .play(1) be a front for .rampUp(0::ms), I think those are equivalent in many ways, except that the ramp will also set the ramp?<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
at some point i'm going to bug you to add some example files to the<br>LiSa wiki! ;--} i'm sure you've got some wicked stuff going....</blockquote><div><br>Oh, yes, I'm quite happy :¬). The issue with my project is that it's written around a arcade joystick and two rather unusual Playstation controllers for a music game that have a half-octave keyboard and a scratch pad (!!!). Oh, and it interfaces a set of Nord Modular patches. Basically you wouldn't get much use out of it unless you would hunt down and get the same components.
<br><br>What I'd like to do is make a simplified version that's usable with just a joystick (and perhaps PC keyboard) to explain my way of "joystick sequencing", include some of the philosophy behind it and release that. This would bring the system-requirements down from "be Kassen" to "have a arcade-style joystick with a USB connection" which is a lot more reasonable. Right now my setup works quite well but there is no manual and reverse engineering it would be utter hell, I imagine, as it's written around the controllers and there is no graphical interface or feedback and 90% is very unconventional in approach.
<br><br>I didn't yet start on a accessible release because I don't want to do that without including *why* it works like it does and that will need some time to very calmly sit down and try to write clearly.<br><br>
Better for demo-ing LiSa speciffically would perhaps be a keyboard-based breakbeat cutter or something along those lines, let me think on this.<br><br>Thanks!<br><br>Kas.<br><br>PS; for live joystick sequencing in very low lighting see;
<br><a href="http://bottomfeeder.ca/top/vinger.3gp">http://bottomfeeder.ca/top/vinger.3gp</a><br><br>I fear most people will have to "save as" and have some sort of modern versatile player that can take this mobile-phone video format that I can't seem to manage to convert to something more sensible. It's a shame the light is so bad and so you can't really see much BUT the sequencer is 100% ChucK and the music is all live (no pre-prepared patterns, at times it shows). I cheated in that the bass and lead sounds come from the Nord Modular but at least they are ChucK-controlled.
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