Hello,<br>
<br>
I'll add my voice to the chorus (cloud? swarm?) recommending Roads'
Microsound. Although I must admit that I've never really managed to properly listen to and enjoy any of his compositions, finding them a bit on the cold academic side, but that may reflect a lack of time and effort on my part more than anything. Hey, who said music had to be about 'feeling', anyway? ;-)<br>
<br>Also, Tim Blackwell has done some good work with swarms /
flocking behaviour simulations mapped to granular synthesis:<br>
<a href="http://www.timblackwell.com/">http://www.timblackwell.com/</a><br>
<br>
Actually, I've done some similar things too FWIW, but nothing online etc at the moment. I think it's an interesting approach as one has lots of data that might otherwise be generated randomly / stochastically that can be mapped quite naturally to granular synthesis. At the same time, it is possible to interact with the system quite intuitively using a device with a few degrees of freedom (like analysis of a normal acoustic instrument, in Tim's case). To me, that kind of interaction is more interesting than total 'control'; that may be getting off-topic in a way, but given the sheer volume of numbers that are required to drive granular synthesis, the mapping and interaction tends to be particularly important.<br>
<br>Even straight randomness can be have its place, though and often, 'randomness' is stochastic in a way that is informed by physics equations etc; I think that was the case with Riverrun, for example. I suppose that may be where one starts getting into chin-stroking territory...<br>
<br>Cheers,<br>Peter<br><br>p.s. there is another list called microsound; might be of interest. <a href="http://microsound.org/">http://microsound.org/</a><br><div class="gmail_quote"><br>On Mon, May 19, 2008 at 1:45 PM, Kassen <<a href="mailto:signal.automatique@gmail.com">signal.automatique@gmail.com</a>> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br><br><div class="gmail_quote">2008/5/19 AlgoMantra <<a href="mailto:algomantra@gmail.com" target="_blank">algomantra@gmail.com</a>>:<div class="Ih2E3d">
<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Yo All....I'm trying to download and study some of the best<br>music out there which features granular synthesis. I haven't heard<br>much yet beyond Iannis Xenakis, but I'd love to know what<br>your favorites are. <br>
</blockquote></div><div><br>Replying on the ChucK list since it seems more topical (?).<br><br>Mostly I'm not so into either the "6 speakers, grains, stroke your chin while sitting on a chair, debate afterwards" style or the "pull a amen through the latest hottest VST" thing. I heard a bit too much of that and to my ear most of it lacks feeling, probably because grains are often quite hard to control. Many times I feel randomness plays a too large role as well.<br>
<br>What I really like though is Michel Waisvisz's performances which are based on Steim's "LiSa" which in turn uses grains and controlled in realtime using his "Hands" controler.<br><a href="http://www.youtube.com/watch?v=SIfumZa2TKY" target="_blank">http://www.youtube.com/watch?v=SIfumZa2TKY</a><br>
<br>I'm not sure how much of his music was recorded at all, I think he stuck to live performing for years. Since he lives in (I think) Amsterdam and me in The Hague (45 minutes by train) so I got to see him play a few times. I think the main thing that atrackts me in his work is how much of it is done directly and in realtime with very little (if any?) randomness.<br>
</div></div><br>Oh, and AGF's song "Piano's", I like that one a lot as well.<br><br>Yours,<br>Kas.<br>
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