2008/5/20 Mike McGonagle <<a href="mailto:mjmogo@gmail.com">mjmogo@gmail.com</a>>:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br><div class="gmail_quote"><div>Thanks, while I have to still read your whole post, I kind of figured this is what you meant. Guess after a while of hearing a particular word, it starts to lose some of its meaning... I will have to read your whole post now, as it looks on first glance to be worth reading MORE than once...</div>
<div></div></div></blockquote><div><br>If it looks like this is "hard" stuff that's entirely my fault. On some level you already know all of this; knocking on a door with the palm of your hand will sound different from how it does when you knock it with your knuckles. It'll sound different in a few ways at the same time (spectral content, volume, decay time etc) after changing a single parameter. The ways in which is sounds different could also be accomplished in other ways, like for example knocking harder.<br>
<br>There's nothing new here, it's just like with so many other things one might want to put in code; you have to be concious of the phenomenon to type it up (or take it into account).<br> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="gmail_quote"><div><br></div><div>Just as a thank you, I also ordered a copy of Microsound, and hope to have it next week.</div></div></blockquote><div><br>Not being Curtis Roads I'm not sure exactly *how* this thanks me but I appreciate the gesture :¬). I don't think you'll regret that buy, it's the kind of book that'll be with you for years as a reference and source of inspiration.<br>
<br>Happy synthesising,<br>Kas.<br></div></div><br>