<div dir="ltr">Indeed, I guess something closer to GEM (fluxus is also interesting - must get playing with it one day) level would be more appropriate than raw OpenGL. I'm glad to've had some feedback on this; I seem to remember a few posts a while back that lead me to feel there were people interested - maybe in helping get things working too - but that it was just in limbo, with no actual released code and no author in sight. <div>
<br></div><div>Not sure where I stand just now in terms of offering work - may have some thoughts in a few weeks - but chucking some 3d graphics synthesis is a very appealing idea.<div><br></div><div>Part of me thinks maybe I should apologise for my previous off-hand comment, but I'm sure no-one got hurt and at least now we have a more intelligible response to go with it.<br>
<br></div><div>Take care all,</div><div>Peter</div><div><br></div><div><div class="gmail_quote">On Wed, Sep 10, 2008 at 10:20 PM, Philip Davidson <span dir="ltr"><<a href="mailto:philipd@cs.princeton.edu">philipd@cs.princeton.edu</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">GLucK was an acronym-inspired project to provide access to OpenGL rendering directly within the Chuck environment, although there are a few reasons that this isn't a good idea.<br>
<br>
If anyone's interested in reviving this, I'd say more power to them, but a close communication protocol with a more complete toolkit would be a safer approach.<br>
<br>
P.<br>
<br>
Peter Todd wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="Ih2E3d">
Gluck is the ghost of christmas future... I'm not sure I believe in it any more ;-).<br>
<br>
Best,<br>
Peter<br>
<br></div><div class="Ih2E3d">
On Wed, Sep 10, 2008 at 6:13 PM, lucas samaruga <<a href="mailto:samarugalucas@gmail.com" target="_blank">samarugalucas@gmail.com</a> <mailto:<a href="mailto:samarugalucas@gmail.com" target="_blank">samarugalucas@gmail.com</a>>> wrote:<br>
<br>
sorry, the exact link is:<br>
<br>
<a href="http://www.pawfal.org/Software/fluxus/" target="_blank">http://www.pawfal.org/Software/fluxus/</a><br>
<br>
2008/9/10, lucas samaruga <<a href="mailto:samarugalucas@gmail.com" target="_blank">samarugalucas@gmail.com</a><br></div>
<mailto:<a href="mailto:samarugalucas@gmail.com" target="_blank">samarugalucas@gmail.com</a>>>:<div class="Ih2E3d"><br>
<br>
Hola a todos<br>
<br>
I have two questions.<br>
Somebody knows what is about Gluck (Ogl api)?<br>
Is something like fluxus or is for a GUI use within audicle?<br>
<br>
BTW: Fluxus like ChucK is a great project!!!<br>
<br></div>
<a href="http://www.pawfal.org" target="_blank">www.pawfal.org</a> <<a href="http://www.pawfal.org" target="_blank">http://www.pawfal.org</a>><div class="Ih2E3d"><br>
<br>
BTW2: An unified language approach would be surely better,<br>
(a time based approach) *1.<br>
<br>
Inventor: I think it can be good for your multimedia<br>
projects (fluxus can manage and RECORD OSC events).<br>
<br>
Cheers<br>
Lucas<br>
<br>
*1 PS: Ok, I'm musician, I have my preferences.<br>
<br>
<br>
<br>
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