<div dir="ltr">Stephen;<br><br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">hm, I think with the STK demo you had to keep moving the energy slider<br>
in the GUI to get the "rattle" to continue. have you tried sending a<br>
sort of ramp to the energe parameter?<br>
</blockquote><div><br>No, I didn't try a ramp yet. I was focussing on trying to figure out what changed between the first noteOn and the next ones, polling it for energy levels and so on and not having much luck. I was assuming the "energy" could be put onto the system by using the function of the same name, then would decay on it's own according to the "decay" time/rate.<br>
</div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>
As I've just discovered you can get some cool effects by using<br>
different frequencies and waveforms for the LFO.<br>
</blockquote><div><br>:ŹD<br><br>I just tried too, this is loads of fun! Thanks a lot!<br><br>Kas. <br></div></div><br></div>