There you have it. :) Would love a flag or option that doesn't force me to have a sound card to get accurate timing though.<div><br></div><div>rs<span></span><br><br>On Thursday, October 30, 2014, Robert Poor <<a href="mailto:rdpoor@gmail.com">rdpoor@gmail.com</a>> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">> Recently, i found that I have to turn audio on, otherwise the timing runs way too fast.<br>
<br>
That's a feature, not a bug! :) What's going on is that ChucK uses<br>
the DAC's clock for timing. When you run without audio, ChucK simply<br>
runs as fast as possible, which is great, for example, when you're<br>
writing complex audio to a sound file.<br>
<br>
- Rob<br>
<br>
<br>
On Thu, Oct 30, 2014 at 7:28 AM, Ryan Supak <<a href="javascript:;" onclick="_e(event, 'cvml', 'ryansupak@gmail.com')">ryansupak@gmail.com</a>> wrote:<br>
> Recently, i found that I have to turn audio on, otherwise the timing runs<br>
> way too fast. (Only an issue, I guess, if you're needing it to be accurate<br>
> and not just fast.)<br>
><br>
> rs<br>
><br>
><br>
> On Thursday, October 30, 2014, Forrest Curo <<a href="javascript:;" onclick="_e(event, 'cvml', 'treegestalt@gmail.com')">treegestalt@gmail.com</a>> wrote:<br>
>><br>
>> As I understand it, you send some number to 'now'<br>
>> and for that length of time the confuser will continue to run whatever<br>
>> oscillator instances you've started, then go on through your code.<br>
>><br>
>> So if you only used it to generate values to trigger voices and changes in<br>
>> other software, you could run Chuck without much overhead?<br>
>><br>
>> Is this right, and how can I minimize that overhead?<br>
>><br>
>> [Forrest Curo<br>
>> San Diego]<br>
><br>
><br>
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</blockquote></div>