<div dir="ltr">Thanks for the links! I implemented a GameTrak class that extends Event and allows a simple wrapper Event to calculate velocity. I&#39;ll get it on GitHub and share it with the list once I&#39;ve exercised it a bit.<br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, Jul 3, 2020 at 7:10 PM Michael Heuer &lt;<a href="mailto:heuermh@gmail.com">heuermh@gmail.com</a>&gt; wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div style="overflow-wrap: break-word;">Hello Curtis,<div><br></div><div>I am not familiar with the GameTrak joystick specifically, but you may find USB NES, HID Joystick and <span>Logitech F310 classes</span></div><div><br></div><div><a href="https://github.com/heuermh/lick/blob/master/lick/device/Nes.ck" target="_blank">https://github.com/heuermh/lick/blob/master/lick/device/Nes.ck</a></div><div><a href="https://github.com/heuermh/lick/blob/master/lick/device/Joystick.ck" target="_blank">https://github.com/heuermh/lick/blob/master/lick/device/Joystick.ck</a></div><div><a href="https://github.com/heuermh/lick/blob/master/lick/device/LogitechGamepadF310.ck" target="_blank">https://github.com/heuermh/lick/blob/master/lick/device/LogitechGamepadF310.ck</a></div><div><br></div><div>and examples</div><div><br></div><div><a href="https://github.com/heuermh/lick/blob/master/examples/nesExample.ck" target="_blank">https://github.com/heuermh/lick/blob/master/examples/nesExample.ck</a></div><div><a href="https://github.com/heuermh/lick/blob/master/examples/joystickDemo.ck" target="_blank">https://github.com/heuermh/lick/blob/master/examples/joystickDemo.ck</a></div><div><a href="https://github.com/heuermh/lick/blob/master/examples/gamepadTr808.ck" target="_blank">https://github.com/heuermh/lick/blob/master/examples/gamepadTr808.ck</a></div><div><br></div><div>in LiCK, a Library for Chuck.  Hope these help!</div><div><br></div><div>Cheers,</div><div><br></div><div>   michael</div><div><br><div><div><br><blockquote type="cite"><div>On Jul 3, 2020, at 6:16 PM, Curtis Ullerich &lt;<a href="mailto:curtullerich@gmail.com" target="_blank">curtullerich@gmail.com</a>&gt; wrote:</div><br><div><div dir="ltr"><div>Hi all,</div><div><br></div>I&#39;m experimenting with velocity patterns of GameTrak joysticks as event triggers. I&#39;m curious if there&#39;s any prior art here.<div><br></div><div>I&#39;m working on a GameTrak class in ChucK that tracks the hand movement in space to add velocity and acceleration updates alongside the usual xyz position. </div><div><br></div><div>In general, I&#39;ve been surprised to not find much in the way of a GameTrak class/lib for ChucK, though I did find <a href="https://github.com/rdpoor/chuck_performance_setup/blob/master/lib/game_trak.ck" target="_blank">this one</a>.</div><div><br></div><div>Curtis</div></div>
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