Hi chuck devs,
Been meaning to write this email for a while. I gave a presentation on chuck at texas linux fest last year and lots of people wanted to know how to use chuck as the sound engine for games written in c++. I don't do any game development and have never considered chuck being used for this purpose, but I think the interest in chuck was due to the fact that you can synthesize your game sounds instead of triggering audio samples.
I know that libpd seems to fit this niche, but I could see chuck being an attractive alternative (I personally hate dragging virtual patch cords with a mouse!)
Does anyone know of anything similar to libpd for chuck?
Would chuck be suited for this purpose (ie - embedding in a mobile app, for example)?

cheers,
Brian