
Hi Kas- On Mon, Sep 29, 2008 at 05:20:26PM +0200, Kassen wrote:
Strictly speaking I don't think you need it at all to have a usable ChucK; ChucK was fine before we had it. Personally I'm a big fan of the Joystick HID interface; I find game controllers to often be very expressive, inspirational in design and relatively affordable compared to commercial controllers meant for music... but you don't actually need any to ChucK.
I wouldn't make porting ChucK dependant on a complete HID game device implementation. The one in ChucK is incomplete as well and doesn't (yet) support HID output (for things like leds, rumble and force-feedback).
Cool -- thanks for the input (no pun intended, honestly). ;) I'd love to have HID support on OpenBSD someday since, as you say, it opens up lots of very cool options. For now, though, I implemented a null-HID skeleton to make things build on OpenBSD. With my updated patchset[0], I can build chuck itself and run the examples. Whee! As I said before, I'm very happy to provide access to an OpenBSD machine if any ChucK developers are interested in extending support to our system. If there's anything I can do to make it more likely that you'll incorporate my patchset upstream, I'm happy to do that work, too. Thanks again for the quick help (and the wonderful software)! [0] http://www.lfod.us/~will/chuck-openbsd-2.diff -- [Will Maier]-----------------[willmaier@ml1.net|http://www.lfod.us/]