Thank you, Michael, that's sound advice. I'll do that and when I have it running, I'll see if I can get ChuckSound working too.PietariOn Tue, 06 Oct 2015 20:25:37 +0300, Michael Heuer <heuermh@gmail.com> wrote:Hello Pietari,Have you considered running a linux virtual machine on Windows for ChucK and its dependencies?
I have had good luck with VirtualBox as the host and Ubuntu or LinuxMint linux distributions as the client VM with USB audio devices. You may either install a full linux desktop and use ChucK or miniAudicle, or ssh into the virtual machine and use ChucK over the command line, or run ChucK at init and use MIDI or OSC to communicate with the virtual machined ChucK process.michaelOn Tue, Oct 6, 2015 at 11:42 AM, Pietari Seppänen <pietari.seppanen@pohjoinen.net> wrote:Building Csound's dependencies on Windows is a 32-step process, few of which are as simple as just installing something. The mind boggles. Maybe I'll get to it one day.PietariOn Tue, 06 Oct 2015 17:33:59 +0300, Forrest Curo <treegestalt@gmail.com> wrote:If you download the zip file, cd your terminal into it, and type "make" you see:So probably you don't get to use it as a 64 bit application, at least so far, but it ought to run on a 64 bit Windo machine.
forrest@lapcritter:~/Downloads/ChuckSound-master$ make
[chuck build]: please use one of the following configurations:
make linux, make osx, or make win32On Mon, Oct 5, 2015 at 9:55 PM, Pietari Seppänen <pietari.seppanen@pohjoinen.net> wrote:I would definitely be interested in that, although I don't see a Windows makefile in the ChuckSound github, so (being very ignorant about these things) I can't tell if it's possible to compile for Windows. I also shudder at the thought of scrounging up all the libraries that Csound will need and trying to compile those first.PietariOn Mon, 05 Oct 2015 20:41:38 +0300, Forrest Curo <treegestalt@gmail.com> wrote:I am in the process of using the ChuckSound chugin to access fluidsynth through the several fluidsyth opcodes available in csound..Chucksound is a chugin which does work. I just need time to adapt my own .csd file to work with it. (Knowing a little more about what can go into the header portion of that csd file will make this easier, though I may just need to experiment -- when time permits!)On Mon, Oct 5, 2015 at 9:30 AM, Pietari Seppänen <pietari.seppanen@pohjoinen.net> wrote:Hi! The Extend section of the Chuck site describes a FluidSynth chugin for
using soundfonts. CCRMA does have code for this chugin (https://github.com/ccrma/chugins/tree/master/FluidSynth), which I managed to
compile for Windows after many, many hours of effort. Unfortunately, I get
a chuck_dl error 126 when Chuck tries to load the file (I had to change
the message level), so either my frankly ridiculous compiling process
broke it or the code doesn't work right now.
Does anyone have this chugin in working form?
Regards,
Pietari Seppänen
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