Hey Forrest, Haven't really had a chance to take a closer look at the code, but from your description, I think Chubgraphs might be able to help you out with this. If you haven't tried them out, Chubgraphs have a built-in outlet, and if you connect all AdditivePartials to it, you should be able to simply connect/disconnect the Additive instance, which takes care of all the partials. Here's a bit of useful info on them: http://chuck.stanford.edu/extend/#chubgraphs http://chuck.stanford.edu/extend/#chubgraphs Chubgraphs are a good way to create your own flexible classes that can be part of audio chains, so maybe this is something like what you have in mind? Hope it helps! JP
On 4/01/2019, at 4:44 PM, Forrest Cahoon
wrote: Thanks! This was totally evading me.
So even though I haven't called b.play(), its AdditivePartials will make sound when time advances -- that's what I was missing. Another option that works is to set the gain of each partial to 0 in init and at the end of play().
What I would really like is be able to write these classes in some way that I can connect the signal chain using the Additive object, like
Additive a => NRev r => dac;
which would somehow call a method on a to hook up the signal chain to all the partials behind the scenes. Is that at all possible? Or failing that, some other way I can specify the signal chain for individual Additive objects outside the class (e.g. a connectSignal() method)?
Forrest
On Thu, Jan 3, 2019 at 1:30 AM Joel Matthys
mailto:jwmatthys@gmail.com> wrote: Hey Forrest. I messed around for a long time with your code before it finally struck me:
You connected your AdditivePartials to the dac too soon!
In your code you connect this=>dac when the AdditivePartials are instantiated, but you don't set gain and freq until you spork~ play.
So when you pass the first 0.5::second => now, Additive b is sounding at full gain on default settings.
If you move this => dac from the init function to the top of the play function, all is well. You should probably add this =< dac at the end of your play function too.
Joel
Sent from Mailspring https://link.getmailspring.com/link/1546499923.local-a2481a69-52f7-v1.5.4-1d923cf4@getmailspring.com/0?redirect=https%3A%2F%2Fgetmailspring.com%2F&recipient=Y2h1Y2stdXNlcnNAbGlzdHMuY3MucHJpbmNldG9uLmVkdQ%3D%3D, the best free email app for work On Jan 2 2019, at 10:02 pm, Forrest Cahoon
mailto:forrest.cahoon@gmail.com> wrote: Sorry, I tried to come up with a more hello-world example of the problem I'm experiencing, but I really don't know what's going on so I have to post something a bit complex. My ChucK code is here: https://gist.github.com/forrcaho/21acdb25e05a8620f56dba591cd52ed5 https://link.getmailspring.com/link/1546499923.local-a2481a69-52f7-v1.5.4-1d923cf4@getmailspring.com/1?redirect=https%3A%2F%2Fgist.github.com%2Fforrcaho%2F21acdb25e05a8620f56dba591cd52ed5&recipient=Y2h1Y2stdXNlcnNAbGlzdHMuY3MucHJpbmNldG9uLmVkdQ%3D%3D
I have a class called AdditivePartial and one called Additive which contains an array of AdditivePartial objects.
The Additive objects play method sporks the play method for all its partials.
The first Additive object I create appears to ignore the noteAmplitude I have set; it is pegged and clipping. That is, until the second Additive object is sporked, at which point the first object suddenly "remembers" it's noteAmplitude.
I've looked at the output in Sonic Visualiser and that confirmed this is what's happening, at least on my linux machine.
Can anyone reproduce this behavior, or does it work for you? If you can reproduce it, what the heck is going on?
Forrest
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