I'm gathering that I can just put 'machine.add(<any of these classes in the
directory that I want to use>)' and
that should work(?)
On Mon, Oct 12, 2015 at 2:54 PM, Forrest Curo
Okay, I did find the github zip for tap-plugins -- but the later plugins are struggling; and I wasn't thinking of using them... so I'll assume that I'm okay if I don't, for now.
On Mon, Oct 12, 2015 at 1:32 PM, Michael Heuer
wrote: Forrest Curo
wrote: "Something more elaborate than branching on the value of a specific variable?"
To use a text keyboard to trigger real-time changes in key, mode ('major', 'minor', etc), record-&-repeat-&-vary (by scale degrees in whichever the current key & mode are), accelerate or slow playback, change target instrument for playback-and/or-midi-keyboard, dump or keep current loop, etc: with some 36+ keys available for whatever organization of this works -- and I want to be able to modify the arrangement meanwhile so I don't trap myself into a bad design...
so running the text input through a maze of logic by ascii values seems too cumbersome. I know, I could search-&-replace, but finding a key value in a list and changing the associated function just seems a whole lot less ugly! -------------------------
Um, I'm now trying to install 'tap-plugins' as a prerequisite for installing 'lick' -- and the instructions for that are telling me, ~'just cd into folder and run 'make' -- but make can't find anything _to_ make! Do I really need those plugins to install & use lick?
No. Without them chuck will complain when loading the import.ck file
$ chuck + import.ck ... [TapeDelay.ck]:line(26): cannot extend incomplete type 'Swh' [TapeDelay.ck]:line(26): ...(note: the parent's declaration must preceed child's) [RubberBand.ck]:line(26): cannot extend incomplete type 'Ladspa' [RubberBand.ck]:line(26): ...(note: the parent's declaration must preceed child's) "LiCK imported." : (string)
but everything else will work fine. And installing all of those plugins is a real mess, especially on OSX. I should probably cut a docker image at some point.
michael
On Mon, Oct 12, 2015 at 11:41 AM, Spencer Salazar < spencer@ccrma.stanford.edu> wrote:
Doing functional stuff in ChucK can be pretty fun (and verbose), but for specifically switch-case structures, mostly these can be implemented e.g. as
if(var == 0) // case 0: { } else if(var == 1) // case 1: { } else // default: { }
You can't do fall-throughs or nutty things like Duff's device, but (making up a number) maybe 90% of switch-case uses I see are basically a slightly better-looking if-else. Are you doing something more elaborate than branching on the value of a specific variable?
spencer
On Mon, Oct 12, 2015 at 2:22 PM, Forrest Curo
wrote: It looks far prettier than a mess of logical spaghetti!
But is this documented with examples for the help & understanding of object-challenged geezers from the days of punch-card boxes converted twice/day to error-message listings?
On Mon, Oct 12, 2015 at 10:37 AM, Michael Heuer
wrote: Forrest Curo
wrote > Since switches have so far not been included, is there a way around > this? > > An array of Events? > > An array of functions, either numbered or associative? How to > declare and call such an array? >
ChucK doesn't have function pointers or similar, so I've resorted to functors
https://github.com/heuermh/lick/blob/master/lick/fn
E.g.
class DoSomething extends Procedure { fun void run() { ... } } class DoSomethingElse extends Procedure { fun void run() { ... } }
DoSomething doSomething; DoSomethingElse doSomethingElse;
ArrayList procedures; procedures.add(doSomething); procedures.add(doSomethingElse);
while (true) { procedures.sample() $ Procedure @=> Procedure procedure; procedure.run(); 1::second => now; }
Yeah, it ain't pretty.
michael
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-- Spencer Salazar Doctoral Candidate Center for Computer Research in Music and Acoustics Stanford University
spencer@ccrma.stanford.edu +1 831.277.4654 https://ccrma.stanford.edu/~spencer/
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