Here's a patch I named water drops... hope it helps Impulse imp => ResonZ f /*=> WvOut file*/ => JCRev rev => dac; //"water_drops.wav" => file.wavFilename; 50. => f.Q; 1000. => float fund_freq => f.freq; 50 => f.gain; .2 => rev.gain; 0.2 => rev.mix; now => time later; Phasor line => blackhole; 100. => line.freq; while( true ) { 1. => imp.next; fund_freq*(0.01+Std.fabs(line.last())) => f.freq; Std.rand2f(100., 1000. )::ms => now; } On 19 Apr 2008, at 23:53, Jeff Smith wrote:
I'm interested in exploring sound synthesis using ChucK.In particular I'm interested in algorithmic synthesis of simple physically-based sounds, like a water drip or a hand-clap. Does anybody have any examples lying around that create a sound like this from scratch? I'm a complete noob when it comes to audio signal synthesis, and I'd love to see how others have approached building up the sound.
-- Jeff Smith Computer Science Dept. University of Saskatchewan _______________________________________________ chuck-users mailing list chuck-users@lists.cs.princeton.edu https://lists.cs.princeton.edu/mailman/listinfo/chuck-users