Hi, I've got a .ck file (designed to run in headless mode) that programmatically generates and destroys shreds (for a few different purposes). The calls always look something like this:

lfoModShredReference.id() => Machine.remove;

spork~LFOMod(msTapTempoRate) @=> lfoModShredReference;

This works flawlessly until I get to shred 147, then on exactly the 147th shred, ChucK crashes with "segmentation fault" every time. Is this a bug, or is there perhaps some startup parameter I can change to fix this?

Thanks,
rs