But reading it again now, it
seems like you're just looking for a way to get a summary of all the
Hid input data that was missed during the last frame?
No, actually I don't think we will miss any input as I think there's a cue for that using; while(my_msg.recv() ) do.something()
What I want is ChucK to be aware of it's buffer size in a way accessible from within the language. Right now our programs are unaware of that and I think it can matter in some cases, like the interpolation of more or less continuous data streams, for example from slightly jittery tilt sensors.
Also, knowing your number is interesting. I usually tend toward not
pushing things enough. Though I haven't used any controllers that need
really tight feedback loops, I usually settle for something closer to
10Hz.
Yeah, it depends on the context as well, sometimes a slightly"lazy" feel can even be nice but generally I think a more immediate response leads to more fun and better playing.