David,
Looks like all there is in between is the port stuff, but I'd suggest
doing some caveman debugging on your machines and see if you can
recreate it. (Defining "caveman debugging") Just throw in <<< "Made it
to 1" >>>; <<< "Made it to 2" >>>; etc., statements after every line
and see what the problem line is.
The only two things would be if listen() is screwing up or if your
event clock never arrives. One possibility could be that your server
isn't transmitting to the new computers. I'm only suggesting this
because it seems like you've been looking in the player computers, not
the server-multi computer. So, you'd just have to add an extra line to
the xmit[i].setHost ("....", port); part of the server-multi.ck. Just
taking a stab, though--try out the OSC test app here:
http://code.google.com/p/vvopensource/downloads/list and see if
anything's coming through. Good luck.
Andrew
On Sat, Oct 31, 2009 at 11:55 AM, Andrew C. Smith
Kas,
It's in the Smelt pack, under smelt-1.0/pieces/CliX
-Andrew
2009/10/31 Kassen
: David;
Clixserver has been so temperamental.
I'd like to help you, or at least reproduce the issue but I have no idea at all what you mean here. I Googled "Clixserver" and mostly got results about online advertising. That's probably not what you meant :-).
Let's take a step back. If you could describe what you are trying to accomplish on what sort setup and how you are going about this? I'm getting the feeling a network is involved and that you are getting issues with something that formerly worked?
Yours, Kas.
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