Paul Reiners; Is it possible to determine when a child shred has finished executing
if you have a reference to the child shred?
I'd say so, let me quote from the "VERSIONS" file from the latest release;
- (added) int Shred.done() // is the shred done?
int Shred.running() // is the shred running?
I'm not 100% sure what "running" is supposed to refer to (perhaps I
misunderstand it?) but "done" seems to suit your needs;
================== 8<================
fun void foo()
{
second => now;
}
spork ~ foo() @=> Shred bar;
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