I appreciate the kudos, but I really only did a rather mechanical job of porting an Atom plugin by Courtney Wilburn (https://github.com/cjwilburn/language-chuck), who in tern ported a TextMate bundle, which he didn't identify but is almost certainly Thomas Friese's (https://github.com/tasmo/ChucK.tmbundle). I did however make sure that all the keywords for chugins currently in Github are highlighted, since I've been adding hooks to the FluidSynth chugin which wasn't highlighted in the Atom code.

Now I'll have to check out Chunity ...

On Wed, Oct 24, 2018 at 11:48 AM Jack Atherton <lja@ccrma.stanford.edu> wrote:
Dear all,

Chunity version 1.0.1 is now up on the Unity Asset Store. This version contains internal bugfixes and also implements a retry system if you get your requests for global variables slightly out of order.

http://u3d.as/1bvM or download the unitypackage directly from

Also, I'm happy to announce that there is now a Chunity plugin for VSCode! You can install this to modify the definition of the C# language in VSCode to do embedded ChucK syntax highlighting every time you use the Chunity function RunCode(). Example: https://i.imgur.com/GdBilc1.png 


Many thanks to Forrest Cahoon, who wrote the original ChucK VSCode plugin, which is a dependency for the Chunity plugin.


As always, happy ChucKing!!

Best,
Jack + the ChucK team
Music:Computing:Design @ CCRMA
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