Hi
Or you can roll up all your Machine.adds into one class for convenience, e.g.
https://github.com/heuermh/lick/blob/87947061a4d6613048746cbb1d6bdaaeef67982...
I had no time this week (due to milestone in my work) to take a careful look at the code, but after reading a Wiki and selected source files I like LicK a lot!! I would like to push there this Perlin Noise class and starting from Monday I will implement some rather basic version of Patterns classes (reflecting Patterns idea in SuperCollider, but on the very basic level) as I need them in my software. I would like to push it to LicK as well. And by the way - wouldn't be easiet to call the Function classes in an openGL style? Sth like Int3Function or Float4Function? Just an idea... All the best from cold and wet Dąbrowa Górnicza, trzewiczek