Hi,

In my attempt to loop-play 1 portion of the soundbuffer for a certain periode time(2000 milliseconds in my example) i get a kind of clicking when the geginning of the sample pos is different from the ending..
Maybe .loop and .interp of SndBuf is a solution here. Anyone who knows how to use them? 
Kind regards,
Herman

me.sourceDir() + "aeiou.wav" => string filename;
if( me.args() ) me.arg(0) => filename;
SndBuf buf => dac;
filename => buf.read;

fun void looper()
{
while(true)
{
1500::samp => now;
50000 => buf.pos;
}}
spork ~ looper();

2000::ms => now;