Hi Folks!
I'm needing help understanding what the code for the frequency down below in bold text is doing.
Context: I'm trying to build a code that will randomly pick frequencies and rhythms within a given range. As time passes my goal is to write a code that will also allow the frequencies and rhythms to change. I know I'm not ready to understand how to code this yet as I am teaching myself at my own pace. But I would like some help if maybe someone could talk me through what the frequency portion of this code is doing. I took the frame of most of my code from a ChucK example and am changing it for a composition of mine.
I don't understand the relationship between the scale part and the freuency part.
I don't understand the Math.pow.
I do understand math.random2, int, and freq.
Thank you much!!
// Sitar
Sitar sit => JCRev r => Echo a => dac;
// gain
.56 => r.gain;
// reverb mix
1.12 => r.mix;
// max delay for echo
1120::ms => a.max;
// set delay for echo
112::ms => a.delay;
// initial effect mix
0.0 => a.mix;
// scale
[ 15 ] @=> int scale[];
// freq
scale[Math.random2(0,scale.cap()-1)] => int freq;
220.0 * Math.pow( 1.05946, (Math.random2(0,2)*12) + freq ) => sit.freq;
// loop
while( true ){
//pluck
Math.random2f( 0.1, 0.9 ) => sit.noteOn;
//time
Math.random2f( .01, 1000 )::ms => now;
}
--