Here we go; this works; the controller sends commands to the engine, the
engine executes those but depends on the state of the controller for the
final result. there is a issue where the classes need to be defined above
the actual code. This is no real issue when working with multiple files and
public classes but I still think it's against the language specs. This is
probably another example of the bug that creates a need for classes that
extend Event to be defined above the spot where we use broadcast or signal
on them.
Cheers,
Kas.
==========example code below================
//we need to define the classes at the top or the casting will fail
//I considder this to be a bug.
class Foo
{
fun void control( int message)
{
}
fun int querry ()
{
return false;
}
}
class Engine extends Foo
{
Foo controller;
fun void control ( int message)
{
<<