Thanks, that worked. Is there a way to get chuck to list the hids present, like --probe does with audio interfaces? --Jeff Albert Assistant Professor (Extraordinary) of Music Industry Studies Loyola University New Orleans Office: Communications/Music Complex 428P Office Phone: (504) 865-2606 Google Voice: (504) 315-5167 jvalbert@loyno.edu (mailto:jvalbert@loyno.edu) http://www.loyno.edu/~jvalbert On Tuesday, September 18, 2012 at 8:19 PM, Spencer Salazar wrote:
Hey Jeff,
One issue that popped up on 10.7 is that builtin trackpads would show up twice in the list of available mouse devices, and only the second one (index #1) would actually produce input. So changing the device number to 1 when opening the mouse will probably fix it for 10.7 users, as it does on my (10.7) machine.
Its curious that this is not an issue on 10.8, though. Weird.
spencer
On Wed, Sep 19, 2012 at 1:14 AM, Jeff Albert
wrote: Hi all,
We are doing a piece in our laptop orch that uses Hid input from the keyboard and mouse. The group does not have matching machines. All but 1 are Macs, with the OS ranging from 10.6.x to 10.8.2. The code (pasted below) works on the windows machine and the 10.6 and 10.8 Macs, but not on any of the machines running OS 10.7.4.
Thoughts?
Thanks, Jeff
-- Jeff Albert Assistant Professor (Extraordinary) of Music Industry Studies Loyola University New Orleans Office: Communications/Music Complex 428P Office Phone: (504) 865-2606 Google Voice: (504) 315-5167 jvalbert@loyno.edu (mailto:jvalbert@loyno.edu) http://www.loyno.edu/~jvalbert
// ----------------------------------------------------------------
// Mouse Bow (v1)
// by Jeff Lipscomb (February 9, 2010)
//
// The keyboard controls the pitch of this instrument,
// while the mouse controls both the loudness and the timbre.
// Clicking any button will turn the note on,
// while unclicking that button will turn it off.
// The SPEED of the left-right motion controls how loud the note is
// (the faster the motion, the louder it will be.)
// The up-down position of the mouse on the screen controls how
// bright/complex the note's timbre will be.
// (the higher up, the more brighter it will be.)
//
// (push key that wasn't mapped for a really cool sound, like '~')
// ----------------------------------------------------------------
//
// some tuning and timbre-related variables
600.0 => float cFrq;
18.07 => float nDiv;
2.01 => float mRat;
950.0 => float hFlt;
400.0 => float lFlt;
// initialize and test for a mouse
Hid hi;
HidMsg msg;
0 => int device;
if( me.args() ) me.arg(0) => Std.atoi => device;
if( !hi.openMouse( device ) ) me.exit();
// UGen guts
SinOsc mod => SinOsc car => ADSR e => LPF f1 => HPF f2 => Chorus c => JCRev r => dac;
e.set( 10::ms, 5::ms, .85, 10::ms );
e.keyOff();
// initial parameters for the UGens
cFrq => car.freq;
cFrq * mRat => mod.freq; //1.07aa
hFlt => f1.freq;
lFlt => f2.freq;
1000.0 => mod.gain;
0.0 => e.gain;
// sync is for an FM instrument
2 => car.sync;
// initializing variables for controlling function
int base;
float a0;
float a1;
float a2;
float a3;
int count;
// initialize keyboard array
// MIDI pitch numbers are assigned to most of the keys
// which are represented by their ASCII numbers
int kb[112];
49 => kb[90]; // z
50 => kb[88]; // x
51 => kb[67]; // c
52 => kb[86]; // v
53 => kb[66]; // b
54 => kb[78]; // n
55 => kb[77]; // m
56 => kb[44]; // ,
57 => kb[46]; // .
58 => kb[47]; // /
59 => kb[65]; // a
60 => kb[83]; // s
61 => kb[68]; // d
62 => kb[70]; // f
63 => kb[71]; // g
64 => kb[72]; // h
65 => kb[74]; // j
66 => kb[75]; // k
67 => kb[76]; // l
68 => kb[59]; // ;
69 => kb[81]; // q
70 => kb[87]; // w
71 => kb[69]; // e
72 => kb[82]; // r
73 => kb[84]; // t
74 => kb[89]; // y
75 => kb[85]; // u
76 => kb[73]; // i
77 => kb[79]; // o
78 => kb[80]; // p
79 => kb[49]; // 1
80 => kb[50]; // 2
81 => kb[51]; // 3
82 => kb[52]; // 4
83 => kb[53]; // 5
84 => kb[54]; // 6
85 => kb[55]; // 7
86 => kb[56]; // 8
87 => kb[57]; // 9
88 => kb[48]; // 0
// initialize tuning function
// for a 10-TET tuning scheme instead of 12-TET
fun float midiTune( int x )
{
return cFrq * Math.pow( 2.0, ( x - 69 ) / nDiv );
}
//the keyboard detect function
fun void thePits()
{
Hid hi2;
HidMsg msg2;
0 => int device2;
if( me.args() ) me.arg(0) => Std.atoi => device2;
if( !hi2.openKeyboard( device2 ) ) me.exit();
while( true )
{
hi2 => now;
while( hi2.recv( msg2 ) )
{
if( msg2.isButtonDown() )
{
midiTune( kb[msg2.ascii] ) => a3;
a3 * mRat => a2;
set( base, a0, a1, a2, a3 );
}
}
}
}
//sporking out the keyboard function
spork ~ thePits();
// custom function controls parameters of note
set( base, a0, a1, a2, a3 );
// infinite loop
while( true )
{
// time advances when the mouse does something
hi => now;
// determines how to respond when mouse does something
while( hi.recv( msg ) )
{
if( msg.isMouseMotion() )
{
// X-Axis controls how loud the note is
if( msg.deltaX )
{
Std.fabs( msg.deltaX ) * .0083 - .0083 => a1; //sets gain
set( base, a0, a1, a2, a3 );
}
// Y-Axis controls how bright the note is
if( msg.deltaY )
{
Std.fabs( -msg.deltaY * .0083 + a0 ) => a0; //sets index (brightness)
set( base, a0, a1, a2, a3 );
}
}
else if( msg.isWheelMotion() )
{
// for now the mouse wheel controls pitch
if( msg.deltaY )
{
msg.deltaY * .8333 + a2 => a2; //sets carrier freq
set( base, a0, a1, a2, a3 );
}
}
else if( msg.isButtonDown() )
{
// pressing button presses the "bow" into the "string"
msg.which => base;
count++;
if( count == 1 ) e.keyOn();
10::ms => now;
set( base, a0, a1, a2, a3 );
}
else if( msg.isButtonUp() )
{
// lifting button also lifts "bow" from the "string"
msg.which => base;
count--;
if( !count )
{
e.keyOff();
0.0 => a1; // just making sure each note starts from 0dB
}
}
}
}
fun void set( int base, float v0, float v1, float v2, float v3 )
{
//changes pitches
v3 => car.freq;
//changes mod freq
v2 => mod.freq;
//gain
v1 => e.gain;
//mod index
( 500 * ( v0 + 1 ) ) => mod.gain;
}
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