Kassen
"I think the linear ramps that we have now are good for avoiding
clicks in loops but they do tend to place a spectral footprint on
shorter, denser grains. I wonder if there would be some way to have
more advanced per-voice windowing/enveloping without the syntactic or
CPU overhead getting too bad?"
This is interesting. I have some code that does pretty cool graining
/ glitching on samples (that I have yet to post on the forum) that I'm
currently using linear ramps for. What would be the optimal shape for
the grain? Sine wave attack (sqare-root)? And what are the effects
on the spectrum?
Rogan
On Thu, Nov 6, 2008 at 7:28 AM, dan trueman
yep, would be great. definitely on the to-do list. dan
On Nov 6, 2008, at 5:00 AM, Kassen wrote:
I was also talking with Mike about LiSa for granular usage. I think the linear ramps that we have now are good for avoiding clicks in loops but they do tend to place a spectral footprint on shorter, denser grains. I wonder if there would be some way to have more advanced per-voice windowing/enveloping without the syntactic or CPU overhead getting too bad?
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