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Today's Topics:
1. Matrix of Impulse Generators (Philipp Blume)
2. Re: Matrix of Impulse Generators (Stefan Blixt)
---------- Forwarded message ----------
From: Philipp Blume <pgbluster@gmail.com>
To: chuck-users@lists.cs.princeton.edu
Cc:
Date: Tue, 4 Feb 2014 18:11:56 -0600
Subject: [chuck-users] Matrix of Impulse GeneratorsDear all,Question from a rank ChucK beginnerThere's something about envelopes or gain or shreduling that I don't understand.I created a Cartesian matrix of impulse generators, whose frequencies are given as mx+ny {x,y btw -3 and 3) where the gain & 'tempo' of each generator is correlated with its distance from a line segment (a1,b1 - a2,b2) - later on I will be manipulating x,y,a1,b1,a2, and b2.This code runs well for a while, but within a few seconds or minutes it starts to get overwhelmed. The death is both spectacular and quite moving, but how do I keep it within bounds so it sounds perpetually like it does in the first 5-10 seconds?
550 => float x;
440 => float y;
3 => float a1;
0 => float b1;
0 => float a2;
-2 => float b2;
fun void iGen(int i1, int j1) {
while(true) {
Euclid(i1,j1,a1,b1) + Euclid(i1,j1,a2,b2) => float dist;
<<< dist >>>;
SinOsc s => ADSR e => dac;
e.set(35::ms, 8::ms, .1, 200::ms);
Math.pow(0.65,(dist)) => s.gain;
i1*x + j1*y => s.freq;
e.keyOn();
(440)::ms => now;
e.keyOff();
(440*Math.pow(1.2,dist))::ms => now;
}
}fun float Euclid(float p, float q, float r, float s) {
return Math.sqrt(Math.pow((p-r),2) + Math.pow((q-s),2));
}for(-3 => int i; i<4; i++) {
for (-3 => int j; j<4; j++) {
if (i != 0 && j != 0) {
spork ~ iGen(i,j);
}
}
}while (x != y) {
500::ms=>now;
}--
Philipp Blume
---------- Forwarded message ----------
From: Stefan Blixt <stefan.blixt@gmail.com>
To: ChucK Users Mailing List <chuck-users@lists.cs.princeton.edu>
Cc:
Date: Wed, 5 Feb 2014 09:57:45 +0100
Subject: Re: [chuck-users] Matrix of Impulse GeneratorsI sometimes get this wrong, but I think that this line:will make new connections between s, e and dac each time it's run in the while loop - possibly creating new instances of SinOsc and ADSR each time. Since you never disconnect from dac, this means an increasing load that may explain the breakdown.
SinOsc s => ADSR e => dac;
Since you want some release on the ADSR, you could make a second shred function that deals with playing a single note, which could make sure to disconnect e from dac one the release time has passed. Trigger the note playing shred from your iGen function.
/StefanOn Wed, Feb 5, 2014 at 1:11 AM, Philipp Blume <pgbluster@gmail.com> wrote:Dear all,Question from a rank ChucK beginnerThere's something about envelopes or gain or shreduling that I don't understand.I created a Cartesian matrix of impulse generators, whose frequencies are given as mx+ny {x,y btw -3 and 3) where the gain & 'tempo' of each generator is correlated with its distance from a line segment (a1,b1 - a2,b2) - later on I will be manipulating x,y,a1,b1,a2, and b2.This code runs well for a while, but within a few seconds or minutes it starts to get overwhelmed. The death is both spectacular and quite moving, but how do I keep it within bounds so it sounds perpetually like it does in the first 5-10 seconds?
550 => float x;
440 => float y;
3 => float a1;
0 => float b1;
0 => float a2;
-2 => float b2;
fun void iGen(int i1, int j1) {
while(true) {
Euclid(i1,j1,a1,b1) + Euclid(i1,j1,a2,b2) => float dist;
<<< dist >>>;
SinOsc s => ADSR e => dac;
e.set(35::ms, 8::ms, .1, 200::ms);
Math.pow(0.65,(dist)) => s.gain;
i1*x + j1*y => s.freq;
e.keyOn();
(440)::ms => now;
e.keyOff();
(440*Math.pow(1.2,dist))::ms => now;
}
}fun float Euclid(float p, float q, float r, float s) {
return Math.sqrt(Math.pow((p-r),2) + Math.pow((q-s),2));
}for(-3 => int i; i<4; i++) {
for (-3 => int j; j<4; j++) {
if (i != 0 && j != 0) {
spork ~ iGen(i,j);
}
}
}while (x != y) {
500::ms=>now;
}--
Philipp Blume
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