Hi!

Shreds block when you don’t advance time. If you don’t advance time, then ChucK assumes you need all the current computation for the next audio sample. Is there a place during your long computation where you could wait one sample every so often (1::samp => now;)? For example, in the body of a loop. 

Jack

On Wed, Aug 15, 2018 at 3:38 AM Gonzalo <gonzalo@dense13.com> wrote:
Hi,

I'm working on a big project (www.whole-play.com), tons of classes, tons
of calculations happening at various points. My problem is that some of
these calculations take too long, up to a few seconds. I thought if I
run them in their own shred, the main shred would be unaffected, but
it's not the case, and the music stops during those processes. Maybe I'm
doing something wrong. I can't post sample code because it's many
classes interacting, but I thought maybe someone has ideas on how to
tackle this issue?

Thanks!
Gonzalo


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http://www.whole-play.com
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