Oh, yes, I'm quite happy :¬). The issue with my project is that it's written around a arcade joystick and two rather unusual Playstation controllers for a music game that have a half-octave keyboard and a scratch pad (!!!). Oh, and it interfaces a set of Nord Modular patches. Basically you wouldn't get much use out of it unless you would hunt down and get the same components.
What I'd like to do is make a simplified version that's usable with just a joystick (and perhaps PC keyboard) to explain my way of "joystick sequencing", include some of the philosophy behind it and release that. This would bring the system-requirements down from "be Kassen" to "have a arcade-style joystick with a USB connection" which is a lot more reasonable. Right now my setup works quite well but there is no manual and reverse engineering it would be utter hell, I imagine, as it's written around the controllers and there is no graphical interface or feedback and 90% is very unconventional in approach.
I didn't yet start on a accessible release because I don't want to do that without including *why* it works like it does and that will need some time to very calmly sit down and try to write clearly.
Better for demo-ing LiSa speciffically would perhaps be a keyboard-based breakbeat cutter or something along those lines, let me think on this.
Thanks!
Kas.
PS; for live joystick sequencing in very low lighting see;
http://bottomfeeder.ca/top/vinger.3gpI fear most people will have to "save as" and have some sort of modern versatile player that can take this mobile-phone video format that I can't seem to manage to convert to something more sensible. It's a shame the light is so bad and so you can't really see much BUT the sequencer is 100% ChucK and the music is all live (no pre-prepared patterns, at times it shows). I cheated in that the bass and lead sounds come from the Nord Modular but at least they are ChucK-controlled.