23 Aug
2011
23 Aug
'11
8:27 p.m.
By the way, I know random numbers have a long standing tradition for determining pitch in digital music (especially when trying to sound like old sci-fi sound tracks). But instead of rand2f to generate frequencies, you might consider summing three low(ish) frequency sine waves. If their frequencies are relatively prime, the results sound random, but since you control the amplitude and frequency of each one, you get good control over how 'frantic' the notes sound Make sense?