Chiming in a bit late here...
Count me as +1 in the "swell." ;-) I *heart* MAUI as well. But I
also wanted to ask the crowd here what they think about the idea of
utilizing/accepting influence from some of the very-accessible
graphics platforms out there. There's SwingOSC, Processing,
OpenFrameworks, the ixi-software.net people have Mirra... all of
which are cross-platform.
I think that an OSC-based communication for GUI elements would be
great. OSC, as pervasive as it is, is in my opinion an under-utilized
protocol. MAUI is awesome and convenient, because it's still in the
miniAudicle environment, I still usually just use it for debugging. I
think that I would rather see a set of GUI-specific OSC objects that
can be manipulated with whatever visual front-end you want to use.
For anything more complex than the normal slider, knob, led, metaphor,
I find myself rolling my own anyway.
If the GUI API could be decoupled from the environment, OSC-based, and
graphics-platform agnostic (and miniAudicle could easily have it's own
in-environment 2D implementation), then I think we'd really be onto
something.
-mike
On Mon, Mar 31, 2008 at 5:47 PM, pibsid@suomi24.fi
Yes! Spencer your the man. Can't wait until I get my hands on that MAUI power to create the ultimate tetris clone for ChucK. Port to Linux first please ;)
-Pyry Pakkanen
Spencer Salazar wrote: As to porting MAUI to Windows and Linux, it seems clear that my physical departure from the Princeton Soundlab has tempered my miniAudicle-hacking vigor. However, given the current "swell" of
interest (4 people counts as a swell for miniAudicle) in porting MAUI to other platforms, I think I can get back in the game and have some
results in the next few weeks. There should be something in CVS to start playing with sooner--the basic structure of MAUI for Windows/ Linux is implemented, its mostly a matter of filling in blanks and testing.
spencer
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