On 8/13/07, Daniel L Trueman (dtrueman@Princeton.EDU) <dtrueman@princeton.edu
> wrote:howdy, i'm on the road at the moment so i can't look at the code, but i'm sure you are right and of course it makes sense to be able to read duration; will fix asap. thanks!
Great! Last night I also discovered that LiSa doesn't like the start-point of playback to also be the point set as loop-end, even when we aren't looping. Generally I think the code that makes sure she stops playing when playing in one-shot mode is a bit too agressive in determining when to stop playing. For some reason I'm having more problems with one-shot reversed playing then with one-shot forward playing, likely because my loop-points tend to be later in the buffer, probably the same issue.
Enjoy your trip!
Kas.