Doesn't this effectively happen if the method executing in the shred exits? LIke this:
1 => int running;
fun void daShred() {
while (running) {
1::ms => now;
}
}
unsporkIt() {
0 => running;
}
spork ~ daShred();
I remember that for Java threads (which admittedly isn't exactly the same as shreds), this is a recommended practice.
/Stefan
I couldn't find this in a search, but I'm not exactly sure what it's called.
I'd like to be able to unspork (despork?) a shred sometime after i've sporked it, based on OSC input.
is there a convenient way to do this?
thanks
-k
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