Hi all,

CCRMA summer workshops have been announced! Join us in California this summer!

Cheers,

Romain

[Apologies for cross posting, please circulate widely.]

Greetings!

Wow, do we have an exciting summer of workshops lined up for the computer/audio enthusiast! Check out the schedule below, and find details on specific workshops and registration at the CCRMA Workshop site. Feel free to forward this to anyone who may be interested!

Questions or comments, please reach out to Nette Worthey: nette@ccrma.stanford.edu

CCRMA SUMMER WORKSHOPS
The Center for Computer Research in Music and Acoustics offers intensive programs where top educators and researchers from the fields of music, engineering, and computer science will present a detailed study of specialized subjects. Each workshop is one week long. The workshops are open to the public. 

6/18 – 6/22    Perceptual Audio Coding: Marina Bosi, Rich Goldberg
                      Electronic Arts Ensemble: Constantin Basica, Alex Chechile
                      Motion Capture and Analysis of Music Performance: Takako Fujioka, Madeline Huberth

6/25 – 6/29    Music Information Retrieval: Brian McFee, Meinard Müller, Steve Tjoa

7/1 – 7/6        Deep Learning for MIR I: How do Neural Networks Learn Music?: Irán Román, Kitty Shi

7/9 – 7/13      Deep Learning for MIR II: State-of-the-art Algorithms: Irán Román, Kitty Shi

7/16 – 7/20    Digital Audio Effects: A Digital Signal Processing Primer for Musicians and Audio Engineers: Elliot Canfield-Dafilou, Mark Rau
                      SpaceCamp: Ambisonics and Multi-channel Sound Experiments: Christopher Jette, Fernando Lopez-Lezcano

7/30 – 8/3     Formalized Score Control: Using Python and Abjad in Music Composition: Trevor Baca, Josiah Oberholtzer, Jeffrey Treviño

8/6 – 8/10     Aspects of Sound in Art: Elaine Buckholtz, Christopher Jette
                     SuperCollider: Fernando Lopez-Lezcano, Bruno Ruviaro

8/13 – 8/17    Max/MSP/Jitter 1: Safe and Friendly introduction to Max: Christopher Jette, Matt Wright

8/18 – 8/22    Max/MSP/Jitter 2: Really Understanding Max: Christopher Jette, Matt Wright
                      Designing Musical Games::Gaming Musical Design: Rob Hamilton, Chris Platz

8/27 – 8/31    Augmented Mobile Instruments: John Granzow, Romain Michon
                      Algorithmic Composition with Max/MSP and Open Music: Davor Vincze, Andrew Watts