I'm gathering that I can just put 'machine.add(<any of these classes in the directory that I want to use>)' and
that should work(?)On Mon, Oct 12, 2015 at 2:54 PM, Forrest Curo <treegestalt@gmail.com> wrote:Okay, I did find the github zip for tap-plugins -- but the later plugins are struggling; and I wasn't thinking of using them... so I'll assume that I'm okay if I don't, for now.On Mon, Oct 12, 2015 at 1:32 PM, Michael Heuer <heuermh@gmail.com> wrote:Forrest Curo <treegestalt@gmail.com> wrote:so running the text input through a maze of logic by ascii values seems too cumbersome.and I want to be able to modify the arrangement meanwhile so I don't trap myself into a bad design..."Something more elaborate than branching on the value of a specific variable?"To use a text keyboard to trigger real-time changes in key, mode ('major', 'minor', etc), record-&-repeat-&-vary (by scale degrees in whichever the current key & mode are), accelerate or slow playback, change target instrument for playback-and/or-midi-keyboard, dump or keep current loop, etc:
with some 36+ keys available for whatever organization of this works --
I know, I could search-&-replace, but finding a key value in a listand changing the associated functionjust seems a whole lot less ugly!
-------------------------Um, I'm now trying to install 'tap-plugins' as a prerequisite for installing 'lick' -- and the instructions for that are telling me, ~'just cd into folder and run 'make' -- but make can't find anything _to_ make! Do I really need those plugins to install & use lick?$ chuck + import.ck
...
[TapeDelay.ck]:line(26): cannot extend incomplete type 'Swh'
[TapeDelay.ck]:line(26): ...(note: the parent's declaration must preceed child's)
[RubberBand.ck]:line(26): cannot extend incomplete type 'Ladspa'
[RubberBand.ck]:line(26): ...(note: the parent's declaration must preceed child's)
"LiCK imported." : (string)but everything else will work fine. And installing all of those plugins is a real mess, especially on OSX. I should probably cut a docker image at some point.michael
On Mon, Oct 12, 2015 at 11:41 AM, Spencer Salazar <spencer@ccrma.stanford.edu> wrote:Doing functional stuff in ChucK can be pretty fun (and verbose), but for specifically switch-case structures, mostly these can be implemented e.g. asif(var == 0) // case 0:{ }else if(var == 1) // case 1:{ }else // default:{ }You can't do fall-throughs or nutty things like Duff's device, but (making up a number) maybe 90% of switch-case uses I see are basically a slightly better-looking if-else. Are you doing something more elaborate than branching on the value of a specific variable?spencer--On Mon, Oct 12, 2015 at 2:22 PM, Forrest Curo <treegestalt@gmail.com> wrote:It looks far prettier than a mess of logical spaghetti!But is this documented with examples for the help & understanding of object-challenged geezers from the days of punch-card boxes converted twice/day to error-message listings?On Mon, Oct 12, 2015 at 10:37 AM, Michael Heuer <heuermh@gmail.com> wrote:_______________________________________________Forrest Curo <treegestalt@gmail.com> wroteAn array of functions, either numbered or associative? How to declare and call such an array?Since switches have so far not been included, is there a way around this?An array of Events?ChucK doesn't have function pointers or similar, so I've resorted to functors
https://github.com/heuermh/lick/blob/master/lick/fnE.g.class DoSomething extends Procedure {fun void run() { ... }}class DoSomethingElse extends Procedure {fun void run() { ... }}DoSomething doSomething;DoSomethingElse doSomethingElse;ArrayList procedures;
procedures.add(doSomething);procedures.add(doSomethingElse);while (true) {procedures.sample() $ Procedure @=> Procedure procedure;procedure.run();1::second => now;}Yeah, it ain't pretty.michael
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Spencer SalazarDoctoral CandidateCenter for Computer Research in Music and AcousticsStanford University
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