Back to the old thread..

I would be interested in a more precise description of that simple trick actually...

or is there a paper or some reading ???

How do you calculate the exact x-y-z position from that ??

Thanks 

Luigi



Am 17.04.2008 um 22:52 schrieb Inventor-66@comcast.net:

Normally one would use two 3-axis accelerometers and some signal processing to get a full 6-DOF (Degree Of Freedom) tracker, but there is a simple trick that uses only one.  What you do is you obtain pitch, roll, and yaw from the gravity vector, or low-pass-filtered component, and the X, Y, and Z from the dynamic acceleration, or high-pass-filtered component.  It isn't perfect but it does save you a sensor


>---------------------------------------<

Luigi Rensinghoff