One more thing, perhaps you already implemented this but in this code;
----------------------------
Shred foo;
spork ~ test() @=> foo;
second => now;
<<<foo.id()>>>;
foo.exit();
second => now;
<<<foo.id()>>>;
fun void test()
{
while(1) second => now;
}
----------------------------
I'd like the second call for
foo.id to return 0. This is useful if test() is a function that performs a specific task, then exits and we'd like to know if it already did so. IMHO (but perhaps others have better suggestions) this would be cleaner then defining a extra variable for this (especially as we may not know how many we need) and if 0 is the id for non-existant shreds this would also save making a .ifExists() (or similar) call.
Perhaps there are unforeseen downsides to this?
Kas.