I guess you need some pseudo-random number to multiply by, such as the
system time in milliseconds... However I'm not sure how one would get
the system time into ChucK.
I suppose that you could run some sort of batch script, or say a
couple lines of Python, that either gets the current system time, or
creates some type of random seed number; then generates a ChucK file
with that seed number as a global variable.
~David
On Nov 19, 2007 12:26 PM, jakob kaiser
Hi, I want to write a small script for ear training with Chuck. Therefore Chuck should produce values that seem to be quite random. But it seems like that the standard functions here are too deterministic. I know that a non-deterministic random function would not be possible, but most programming languages provide functions that create at least new numbers every time I start the same code. However, in chuck something like the following always prints the same numbers when I run it:
while(true){ 1::second => now; Math.rand2(50, 1000) => int rndNumber; <<<rndNumber>>>; }
Is there an easy way to get something more unpredictable? I don't want to go deep into random generator programming. But the function does not really what you would expect of a random generator, does it?
Cheers
Jakob
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