25 Jan
2007
25 Jan
'07
11:06 a.m.
Hi Brad
If timing is critical, I wouldn't recommend TCP. I foold around a bit with using TCP to determine ensemble (yay plOrK!) timing, and the variance was too much. UDP worked and I didn't notice as great a packet loss as I had expected, although 1) it was a 'closed' network, and 2) my packet traffic wasn't high.
In my particular application, timing isn't critical - but receiving the message is (TCP). I am also on a closed network, so my sneaking suspicion is that UDP in Chuck can be used reliably, I just do not have the right pieces in place or a bad implementation on my end.