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Ronni;
Do you guys know about this?
I didn't, thanks!
What do you think about the posibilities of one sample block size in chuck vs demant rate posibilities in sc3? Are they both equivalent? or can you make things that you cannot do with the other?
It seems to me that both are ways to attempt to efficiently (and as easily as possible) make trades between cpu usage and sound quality. This has been one of the big questions in computer music since CSound's "k rate". CSound's method is simple but not so flexible (improvements may have been made in recent years) and that flexibility is what ChucK's "advancing time" is more or less about. We make (IMHO) a good trade in that we add complexity but at the same time also open the way to new and powerful things, in particular that we can have a loop run at exactly one "beat", which may not be a integer number of samples in length, and that the rounding errors that this causes won't add up. The SC world is full of very clever people so I'm sure that their solutions will have comparable benefits. Yours, Kas.