Hi Stefan,

I like to use a seed in many tasks, specialy for sequencing.

Maybe this example helps you to understand what I mean:

Std.srand(1200); //set your seed
int SeedArray[8];

//fill your array with random numbers
fun void CalcRndArray()
{
    for(int i; i < SeedArray.cap(); i++) 
    {
        Std.rand2( 1 , 1000 )=>SeedArray[i];
    }
} CalcRndArray();

while (1)
{
    for(int i; i < SeedArray.cap(); i++) 
    {
        <<<SeedArray[i]>>>;
    }
    <<<"--------------", "we always get the same numbers" >>>;
    2::second=>now;
    
}

// image reading your arrays randomly, but with a repeating structure.

// if you want another structure, just change the seed. in that case the seed will be your pattern

// and if you don't want a structure, leave the seed or change it with a function. 


Hope this helps!

Lars







Am 11.09.2010 um 15:46 schrieb Stefan Blixt:

This thread has made me thoroughly confused. I see that you have solved your issue, Lars, but I would still like to know what your task was. :) I feel it might be good for inspiration.

In my world of computer science, if you use a random generator, pretend that you've never heard the word "seed", and just start reading random numbers, you will effectively get non repeatable structures, different every time.

/Stefan

2010/9/11 Kassen <signal.automatique@gmail.com>


On 11 September 2010 15:31, Lars Ullrich <mail@larsullrich.de> wrote:
 Hi Kas,

Hey, Lars!
 
I was looking for a message to turn off the seed. Something like "set seed to 0" and get non repeatable structures. (like maxmsp object lp.tata from peter castine )

The default situation should be getting a initial seed from the host OS when the VM starts. That seed should be unknown to you, but it's still a seed. There really is no way to "turn off the seed" with PRNG's. Sorry; it's not my fault ;¬).


 
Anyway, I have found a method to do this with some functions.

Thanks a lot for your patience.

No problem, that's what the list is for,
 
Yours,
Kas.

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