Thanks Mario.
That is really helpful.
I'm very new to coding so still getting my head around basics like arrays and functions.
I've tweaked the code and I get some pretty interesting noises but its not quite what I expected. Can you see what I've done wrong here?
//Sndbuf
[25.1, 1.2, 30.2, 25.2] @=> float rates[];//array of possible rates (changing will change harmony)
<<< "GET VALUES\n---------" >>>;
// get values from the array
for(0 => int c; c < rates.size(); c++)
{
<<< rates[c] >>>;
}
<<< "\nSET VALUES\n---------" >>>;
// set values
for(0 => int c; c < rates.size(); c++)
{
Math.random2f(-1, 1) => rates[c];
<<< rates[c] >>>;
//program
SndBuf mySound => Delay d => JCRev rev => Gain g => dac;
while (true)
{
me.dir()+"Samples/MotherGong.wav" =>mySound.read;
0 =>mySound.pos;
//delay and rev setup
d => Gain feedback => d;
2::second =>d.max;
0.1 => rev.mix;
.02 => g.gain;
//Math.random2f ( 20.1, 22.01 ) => mySound.rate;
Math.random2( 3, 7) ::ms =>d.delay;
Math.random2f( 0.3, .8) => feedback.gain;
5::second => now;
}
}
Dr. Matthew James Noone
Sarode Artist & Irish Research Council Postdoctoral Fellow
Irish World Academy of Music and Dance
University of Limerick
________________________________
From: Mario Buoninfante
Sent: Friday 10 January 2020 18:51
To: ChucK Users Mailing List
Subject: Re: [chuck-users] Array of SndBufs at different rates
you can also find more info here: https://en.flossmanuals.net/chuck/_full/#arrays
On Fri, 10 Jan 2020 at 12:28, Matthew.Noone mailto:Matthew.Noone@ul.ie> wrote:
Hi all,
I'm trying to figure out the easiest way to setup an array of the same SndBuf playing at different rates.
I'm using a Gong sample. Playing that back at different rates to make basic melodic patterns.
I can make a random function but I don't know who I can set an array of rates which I can then randomise.
Any ideas?
Here is my existing code with random function. (I tried writing an array at the start but not sure how to call that?)
Sorry for such an easy question...
MJ
//Sndbuf
//4 => int gongs;
//[.25, 0.5, 1.0, .25] @=> float rates[];//array of possible rates (changing will change harmony)
//program
SndBuf mySound => Delay d => JCRev rev => Gain g => dac;
0.8 => rev.mix;
//delay and rev setup
d => Gain feedback => d;
while (true)
{
.02 => g.gain;
me.dir()+"Samples/MotherGong.wav" =>mySound.read;
0 =>mySound.pos;
Math.random2f ( 20.1, 22.01 ) => mySound.rate;
Math.random2f( 0.3, 0.5) ::second => d.max;
Math.random2( 30, 70) ::ms =>d.delay;
Math.random2f( 0.3, .8) => feedback.gain;
0.50 ::second => now;
}
Dr. Matthew James Noone
Sarode Artist & Irish Research Council Postdoctoral Fellow
Irish World Academy of Music and Dance
University of Limerick
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