//Sndbuf
//4 => int gongs;
//[.25, 0.5, 1.0, .25] @=> float rates[];//array of possible rates (changing will change harmony)
//program
SndBuf mySound => Delay d => JCRev rev => Gain g => dac;
0.8 => rev.mix;
//delay and rev setup
d => Gain feedback => d;
while (true)
{
.02 => g.gain;
me.dir()+"Samples/MotherGong.wav" =>mySound.read;
0 =>mySound.pos;
Math.random2f ( 20.1, 22.01 ) => mySound.rate;
Math.random2f( 0.3, 0.5) ::second => d.max;
Math.random2( 30, 70) ::ms =>d.delay;
Math.random2f( 0.3, .8) => feedback.gain;
0.50 ::second => now;
}