yeah, i can reproduce it. i tried it with SndBuf to see if it has the same problem, which it doesn't, so then i compared the source code, and the only difference is that SndBuf uses GET_CK_FLOAT(ARGS) to get the float, whereas LiSa uses GET_NEXT_FLOAT(ARGS). i'd rather find out from Ge what the issues are before trying to fix this by using GET_CK instead of GET_NEXT, cause i don't know what else might break in the meantime.... thanks for tracking this down, dt On Nov 9, 2008, at 8:48 AM, Kassen wrote:
2008/11/9 dan trueman
a mystery to me as well! But you can reproduce it, right? I saw the same thing happen on the latest plain Linux version and on the ASIO build Steve did.
At least if you find it mysterious as well I won't have to feel as bad about hunting for this for so long. I was starting to imagine .playPos() was resetting the rate now and things like that.
Yours, Kas.
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