
17 Feb
2011
17 Feb
'11
2:02 a.m.
Hey guys i'm working on a sampler that uses a simple equation system to determine parameters of reverb, volume and pitch filtering. The goal is to emulate 'depth' using the idea that if a sound's source moves away from our ears, we will perceive it as quieter and more diffused, with its high-pitch content less present. Motivated by this, I started to read about the biquad ugen, but i haven't figured out how to deal with its coefficients so I can make something interesting out of it. My question is, how can i make a high cut filter that gradually reduces the high-pitched content of the sound signal's spectrum, based on an input of 0-100? (0 = no filtering, 100 = no high-pitch content) thanks!