![](https://secure.gravatar.com/avatar/2b106a766c761b174a0734125b8de1c0.jpg?s=120&d=mm&r=g)
aha. you're right, both shreds are finishing when the parent shred finishes.
i changed the last line to 5::seconds => now, and it waits until 7 seconds
into the program before both shreds die.
bug indeed.
-k
On Mon, Mar 17, 2008 at 2:59 PM, Leuthold Dominik
all
@kassen: i can reproduce it with the mini on win.
@kevin & stefan: are both shreds finishing at the same moment, or does the sporked child shred finishes 2 seconds before the parent one does? when i try it on my environment, both shreds finish at the same moment, but they shouldn't.
jassas /moudi
------------------------------ *Von:* chuck-users-bounces@lists.cs.princeton.edu [mailto: chuck-users-bounces@lists.cs.princeton.edu] *Im Auftrag von *kevin *Gesendet:* Montag, 17. März 2008 21:46 *An:* ChucK Users Mailing List *Betreff:* Re: [chuck-users] unsporking [bug?]
It did that in miniAudicle on OS X for me as well.
The syntax errors that were appearing before don't appear in this code either.
-k
On Mon, Mar 17, 2008 at 12:59 PM, Stefan Blixt
wrote: Was that supposed to print "yeah", short pause, "2", two seconds, then finish? Because that's what it did here (chuck command line in an OS X terminal). Maybe a Win32-only bug? /Stefan
On Mon, Mar 17, 2008 at 7:39 PM, Kassen
wrote: @kas, i thought i tried that, but i might have gotten confused at the
"spork ~ my_fun() @=> my_shred;" line
the online documentation says "spork ~ my_fun() => Shred @ my_shred;" without declaring my_shred first, and this gives syntax errors.
I think we may have a bug; the following compiles and the id is right but the shred doesn't die when it should. Quite weird.
Kas. ---------------------------------- fun void foo() { .5::second => now; <<<"yeah">>>; minute => now; }
spork ~foo() @=> Shred bar;
second => now; <<
>>; second => now; bar.exit(); 2::second => now;
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